Check slots, ip and port in config file before starting
Option 1 - Update values if they have been modified (requires database connection)
- Go to the game's settings.
- Click on the Custom Scripts icon.
- Add the following script.
- After creating the script go to the game's settings and click on Update Existing Services.
- To test the script on a single game server go to the service settings and save. Then start the game server.
note
This script connects to the database. If the database is offline the script will fail. You should have "Ignore execution errors" checked in case the database connection is not available when the script executes.
Operating System: Any
Description: Check slots, IP, and port in the config file before starting
Script Engine: IronPython
Event: Before started
Ignore execution errors: Checked
import clr;
from System.IO import File, Path
from System import Environment
#Load objects from database.
clr.AddReference("TCAdmin.GameHosting.SDK")
from TCAdmin.GameHosting.SDK.Objects import Server, Service, Game
ThisService=Service(ThisService_ServiceId)
ThisServer=Server(ThisService.ServerId)
ThisGame=Game(ThisService.GameId)
#Update values if changed.
ThisServer.GameHostingUtilitiesService.UpdateConfigFileVariableValues(ThisService.ServiceId)
Option 2 - Prevent service from starting if values have been modified (no database connection required)
- Go to the game's settings.
- Click on the Custom Scripts icon.
- Add the following script.
- This can also be configured as a global script.
- After creating the script go to the game's settings and click on Update Existing Services.
- To test the script on a single game server go to the service settings and save.
- Then start the game server.
- If the IP, port or slots don't have the correct values you will see an error message.
- Update the values of
slots_regex
,ip_regex
andport_regex
with regular expressions to read the current values. Remember to escape\
to\\
. By default these values are configured for San Andreas Multiplayer.
Operating System: Any
Description: Check slots, IP, and port in the config file before starting
Script Engine: IronPython
Event: Before started
Ignore execution errors: Checked
import clr;
from System.IO import File, Path
from System.Text.RegularExpressions import Regex, RegexOptions
from System import Exception, String;
slots_regex = "^\\s*maxplayers\\s+(?<slots>\\d+)"
ip_regex = "^\s*bind\\s+(?<ip>[\\d\\.]+)"
port_regex = "^\\s*port\\s+(?<port>\\d+)"
configpath=Path.Combine(ThisService_RootDirectory, "server.cfg")
if File.Exists(configpath):
contents=File.ReadAllText(configpath)
#Match slots
matches = Regex.Matches(contents, slots_regex, RegexOptions.Multiline)
if matches.Count == 0:
raise Exception("maxplayers has been removed from server.cfg")
for match in matches:
realslots=int(match.Groups["slots"].Value)
allowslots=int(ThisService_Slots)
if realslots > allowslots:
raise Exception(String.Format("maxplayers has been increased to {0}. The correct value is {1}.", realslots, allowslots))
#Match ip
matches = Regex.Matches(contents, ip_regex, RegexOptions.Multiline)
if matches.Count == 0:
raise Exception("bind has been removed from server.cfg")
for match in matches:
realip=match.Groups["ip"].Value
allowip=ThisService_IpAddress
if realip != allowip:
raise Exception(String.Format("bind has been changed to {0}. The correct value is {1}.", realip, allowip))
#Match port
matches = Regex.Matches(contents, port_regex, RegexOptions.Multiline)
if matches.Count == 0:
raise Exception("port has been removed from server.cfg")
for match in matches:
realport=int(match.Groups["port"].Value)
allowport= int(ThisService_GamePort)
if realport != allowport:
raise Exception(String.Format("port has been changed to {0}. The correct value is {1}.", realport, allowport))
Option 3 - JSON config file
This script updates the ip, port and slots in a config file with json format. This example is for Rage MP
import clr;
import System;
clr.AddReference("Newtonsoft.Json")
from System.IO import File, Path
from Newtonsoft.Json import JsonConvert, Formatting
configpath=Path.Combine(ThisService_RootDirectory, "conf.json")
if File.Exists(configpath):
contents=File.ReadAllText(configpath)
jsondata = JsonConvert.DeserializeObject(contents)
jsondata["bind"]=ThisService_IpAddress
jsondata["port"]=ThisService_GamePort
jsondata["maxplayers"]=ThisService_Slots
File.WriteAllText(configpath, JsonConvert.SerializeObject(jsondata, Formatting.Indented))